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Multimedia and Virtual Reality: Designing Multisensory User Interfaces, by Alistair Sutcliffe
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This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering.
Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book:
*introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas;
*explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model;
*describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction;
*provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein;
*covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and
*presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.
To download images and figures free of charge that enhance and clarify materials discussed in chapters 1-7 go to http://www.co.umist.ac.uk/centreULhci/MMVRbook.htm
- Sales Rank: #4967220 in Books
- Brand: Brand: Psychology Press
- Published on: 2003-01-01
- Original language: English
- Number of items: 1
- Dimensions: 9.22" h x 1.10" w x 6.38" l, 1.59 pounds
- Binding: Hardcover
- 352 pages
- Used Book in Good Condition
Most helpful customer reviews
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Deep Analysis With References
By Christopher Fusco
This book is the deepest most comprehensive and heady analysis of designer engagements and experiences I have found. It lacks a step by step process (which is understandable and would be the only thing that could make this book better, if developing a universal process is even possible). This book covers media theory and interface design in practical and conceptual ways. Full of references to people who have written scientific papers on interaction, experience, media, usability. intrface design, art, emotion, cognitive science, you name it - this book is about constructing realities and understanding how they are perceived. It may have intended to focus on virtual worlds but I found it applicable to sociaty and communication as a whole. Not necessarily an easy read, but for people who are fans of Marshall Mcluhan, Edward Tufte, and Jacob Nielsen this is heady enough for you. The bibliography alone is a treasure trove of media design information.
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